Every summer we bring together a special blend of young talent in the field of technology, social sciences, media and communication.

With lectures, workshops and challenges we make sure these do-ers and thinkers learn to combine their unique perspectives to truly innovate.

The results of the Summer Lab will be shared by public discourse and the most interesting ideas will set the stage for our special Edu Labs.

The ingredients of a Summer Lab

  • 10x10: Ten fresh graduates, together for ten days.
  • An expert with a challenge that has to be finished in these ten days.
  • The location for the Summer Lab will provide a place to think, drink and eat together.
  • Mornings are used for inspiration, with a accumulation of knowledge and insight over the course of ten twelve days. This will serve as the fertilizer for the rest of the day.
  • Afternoons are dedicated to challenges. You will make concepts and visualize them in teams. Coaching is available throughout the day.
  • A final public presentation of results will round of the ten days, with discussion, drinks and networking with kindred spirits.

Current Summer lab

Summer Lab 2010 - Omnipresent Social Technology

This summer we will focus on the topic of Omnipresent Social Technology.

How can we capture, disclose and use wisdom, experience and knowledge in order to give people social value and autonomy, staying connected to society. All of this in a ubiquitous, challenging and engaging way.

If we regard Omnipresent Social Technology as a given, how will we (the generation that is now around 25 years old) see ways of letting this work for us, in a way that there is no more artificial difference between 65- and 65+ years old.

Some interesting issues within this research are:

Should we make things easier for ourselves, as we are getting older? Or should we not instead make things harder, with a fair amount of problems to solve, pushing the limit of our abilities, engaging?

What can we learn from other systems that go beyond mere pension plans? What do free-lancers use as a way to keep working beyond the age of 65? How do elderly in Okinawa remain valuable within their social ecosystem? Does Linkedin make a distinction in network value after the age of 65?

The Kolabo Summerlab Challenge

Tools for mediation By Rob van Kranenburg

Goal: designing a EU device that embeds hardcoded social, ethical and style values

In such an environment, - a truly magic one - people themselves become information spaces. Building, cars and people become information spaces.

Timing seems to be one of the new drivers for possible success. It always was, but in the acceleration of the network it takes perfect timing to reach the effect of candy floss; a nucleus consisting of a basic set of ideas that is able to draw lots of different levels of production (infrastructure, services, end user programming, social networks, pleasure), a hint of a real new territory (the possibilities of a clear connectivity range of (far) gps, (reach) wifi, rand (near) nfc, rfid) a term that is capturing the hearts and minds of the experts first and then the people; the Internet of Things, and most importantly the right group of widely diverse people who through a granularity of time are able to ‘see’ each other skills.

 

Participants

Past Labs

Summer Lab 2009 — Tribes & Values

In a twelve day Summer Lab in Schiedam, we looked into the main theme of Kolabo Summerschools: How does media influence us all and vice-versa?

Video Report

Lab report

In july 2009 the pilot of Kolabo Summer Lab was initiated around a group of seven recently graduated designers. In 3 weeks time we discussed how media influence mankind, with four main challenges:

Justien Marseille — The Future Institute
Non-financial value systems — What happens when you replace financial motivation with social values? In a one-day workshop we explored the possibilities of turning a nearby park into a social marketplace with an according value economy.

Koert van Mensvoort — Next Nature
Re-tribalisation — With the rise of the full-time mediated society, what tribal aspects will be re-introduced in new ways? During three days we discussed, sketched and analyzed possible scenario's, resulting in seven advertorials to be featured in van Mensvoort's upcoming Next Nature Publication.

Renee Turner — Fudgethefacts
Cross-media storytelling — How can we use a wide range of interconnected social networks to tell a story? In the course of three days we explored and co-created the fictitious character of MeGenesis, a character that came to life within Second Life and is looking for a way out of SL's disintegrating world, making the jump to Facebook, Twitter and Tumblr, to survive.

Marcus Vlaar — RANJ
Alternate Reality Games —How do we set-up an alternate reality game? In a two day workshop we looked into ARG phenomenae like Puppet Masters, White Space and immersion. In groups we used a simple PDA with GPS (mScape) to create a layered soundwalk that immersed the listener into a locative experience.

The results of the challenges were evaluated and we decided to bring one of the concepts, 'Online Dining' into the 2009-2010 Edu Lab.